Design Principles - Exercises


6/9/2021 - 2/10/2021 / Week 2 - Week 5

Lim Wei Xian / 0342559
Design Principles/ Bachelor of Mass Communication (HONS) (Advertising and Brand Management)
Exercises


INSTRUCTIONS

Select design principles from the list below:

1. Gestalt theory
2. Contrast
3. Emphasis
4. Balance
5. Repetition
6. Movement
7. Harmony & Unity
8. Symbol
9. Word and Image

Create 1 Design for each chosen principle


PROGRESSION


Here are the 5 Design Principles that I've chose to work on:

- Gestalt Theory

- Contrast

- Emphasis

- Movement

- Repetition


Gestalt Theory

Visual References


Figure 1.1 Gestalt Theory


Figure 1.2 Visual Reference to focus on (Figure and Ground)



Idea Exploration and Description 


The idea was to focus more on 'Figure and Ground' in Gestalt Theory as I feel like it will have more stories to cover. I sketched out all the principles of Gestalt and decided to work further on my 'Figure and Ground' sketch using Adobe Illustrator.


Figure 1.3 Sketches based on the Gestalt Theory that I've understood 

The design will look like a cup of water, as well as a man looking like as if he is drowning. To complement this design, the choices of colours are important as well. I chose the complementary colours of purple and yellow to show contrast between the 2 elements of the design.


Final Design in JPEG and a short rationale

This is my final design for Gestalt Theory. It has Figure and Ground, as well as contrast in colours. It was definitely an interesting execution to utilise the organic 'waves' of the waters to form a face of a man.



Figure 1.4 Final Design for 'Gestalt Theory' (JPEG)



Feedback

Week 2: Ms Noranis had a look at my study and sketches during consultation. She mentioned that the "Figure and Ground" sketch is the one that would work when finalised. The sketch does portray the idea of "Figure and Ground" and Ms Noranis would like to see more of it.


Reflection for the week

Week 2: After receiving feedback from Ms Noranis, I went onto Adobe Illustrator and start to digitalise my work. Using the pen tool to get as much from the sketch as possible, I laid out everything onto Illustrator. Even though I focused more onto Figure and Ground, I played around with complimentary colours of purple and yellow to have some contrast. Overall, I was satisfied with the minimalist approach with the exercise, using simple vector shapes and exploration of contrasting colours.


Week 3: Good work, straight forward. Looking forward to the rest of the designs next week.


Contrast


Visual References

Here are some of the ideas that I would like to get inspiration from. These works are more towards the pop culture and I really love how the contrast in colours are presented.


Figure 2.1 Portrait of Nick Cave by Howard Arkley


Figure 2.2 Getting inspiration from pop art


Idea Exploration and Description 



Figure 2.3 I will work my painting based on this photo as a reference

My idea was to get inspiration from the pop art and do a portrait of Australian artist, Howard Arkley. As Howard Arkley himself has a lot of work inspired by pop culture, I decided to use the artist himself as a work for my contrast study.

It was unfortunate that I didn't take any pictures of my progression as I was too focused on the painting. So here's proof that I did paint the work myself.


Figure 2.4 Myself (Lim Wei Xian) holding the 'Contrast' work


Final Design in JPEG and a short rationale

The final design as mentioned before is heavily inspired by pop art. The shadows and features of the face was to use solid colours as well as complementary colours to make the work pop. It was done with acrylic paint on watercolour paper. 


Figure 2.5 Final Design for 'Contrast' (JPEG)


Feedback


Week 3: Good work on contrasting colours. Work on the rest of the designs.


Reflection for the week


It was definitely a fun piece of work to design on. Having to be inspired by an art movement and implementing it onto my work is an eye-opener. It also helped me understand better on how contrast should work in terms of the design principles.



Emphasis


Visual References

I went onto the internet to get some inspiration on what designs would suit the design principle 'emphasis'. Below will be the two main visuals that I'll take inspiration from.



Figure 3.1 Emphasis of the red apple


Figure 3.2 Orange object being surrounded by B&W, creating emphasis



Idea Exploration and Description 

My idea was to design a flood scene, with waters flowing through at a high level. The whole scene would be blue, as the colour often gives off a moody impression. The thing that will show emphasis in this design would be a combination of a 'buoy' and a 'boat'. This would signify hope in the flooded scene, as both the buoy and boat are elements of the sea. 


Figure 3.3 Flooded scene with the building and crates. Orange buoy/boat in orange to show emphasis.


Ms. Noranis suggested that it would be better to just remove the crates, as well as making the windows smaller on the buildings. I went back to Adobe Illustrator and did the necessary changes.


Figure 3.4 Flooded scene after feedback


Final Design in JPEG and a short rationale

I tried to played around with the gradient and below will be the final work for 'Emphasis'. The shape of the emphasised object, depending on the individual, will look at it either as a buoy, a boat, or both. 


Figure 3.5 Final Design for 'Emphasis' (JPEG)



Feedback

Week 4: Have smaller windows and remove the crates for 'Emphasis'. Other than that everything else is fine.


Reflection for the week

Overall, this exercise helped me understand more on the importance of emphasis, as well as implementing the knowledge I have with contrast by using blue and orange (complementary colours) for this work.


Movement


Visual References

Another word that relates to movement is 'falling'. I find the act of falling quite interesting, therefore getting inspiration from the internet with some visual references. 



Figure 4.1 The act of falling


Figure 4.2 A design with flow and movement


Idea Exploration and Description 

I would want to design a man falling into a void, while also using some simple shapes to create flow and movement within the design. The falling man should have some type of blur effect in order to signify that he is in fact falling.



Figure 4.3 Silhouette of a man falling and its shadow. Green 'waves' to give the design more movement.


There wasn't much movement yet, so I copied the silhouette and created it under the main falling man. I applied the gaussian blur as well as adjusting the opacity of the man's movement.


Figure 4.4 Added the blur silhouette to signify the fall



Final Design in JPEG and a short rationale

I adjusted the colours and background to show that as if the man is falling through a void. The blur effect definitely made the design look like there is movement from the man. Below will be the final design for 'Movement'.



Figure 4.5 Final Design for 'Movement' (JPEG)


Feedback

Week 4: Not much comment from Ms. Noranis as she just approved and said that it's good and everything was fine.


Reflection for the week

This 'Movement' principle made me think of how a design could make something more lively. What I've discovered is that the blur effect is one of the things that makes it look like the movement is happening in real time. The elements around the design may complement it as well, as the whole design that I've made had some flow and movements. 



Repetition


Visual References

When it comes to the idea of 'repetition', what I have in mind was a series of patterns. 



Figure 5.1 Repetition of black dots


Figure 5.2 Pattern of ducks


Idea Exploration and Description 

I wanted to repeat the design of a duck's face and make it a pattern for this exercise. The whole idea was simple and to also represent the design principle of 'repetition'.


Figure 5.3 Drawing out the head of the duck


After that, I turned the head into a pattern. I expanded it onto the background and this is the outcome of it. 


Figure 5.4 Pattern of the duck's head


Final Design in JPEG and a short rationale

The work did represent the repetition of the duck's head. The pattern is a simple impression on this specific design principle.



Figure 5.5 Final Design for 'Repetition' (JPEG)


Feedback

Week 4: Not much comment from Ms. Noranis as she just approved and said that it's good and everything was fine.


Reflection for the week

Even though this design compared to the other works that I've done was much simpler, I'm satisfied with it showcasing the principle of repetition. The duck's head got repeated in the form of a pattern, therefore I was happy with what the outcome came out to be.




Comments

Popular posts from this blog

Design Principles - Final Compilation and Reflection

Digital Photography and Imaging - Final Compilation and Reflection

Design Principles - Final Project: Visual Analysis